Players control a party of creatures and connect them together to solve a wide variety of unique puzzles by utilizing the objects and shapes around them.
Designing and crafting puzzles from conceptual drawings to a playable form in-game.
Collaborating with programmers to ensure a uniform look, feel, and difficulty is throughout the project.
Refining pre-existing levels to enhance playability.
Utilizing in-house editors specific to Grabimals.
Creating and maintaining documentation for level design, art requests, and development tasks.
Playtesting and iterating level design to improve existing and new puzzles.
Creating, executing, and refining the design of the narrative and menu UI.
Implementing music using FMOD.
Developing documentation for development scope and organizational purposes.
Working closely with the lead programmer to bring design concepts to life.
Conducting playtests with players to evaluate levels and documenting information gained from the playtests.
Responsibilities Included: