Players control a party of creatures and connect them together to solve a wide variety of unique puzzles by utilizing the objects and shapes around them.

  • Designing and crafting puzzles from conceptual drawings to a playable form in-game.

  • Collaborating with programmers to ensure a uniform look, feel, and difficulty is throughout the project.

  • Refining pre-existing levels to enhance playability.

  • Utilizing in-house editors specific to Grabimals.

  • Creating and maintaining documentation for level design, art requests, and development tasks.

  • Playtesting and iterating level design to improve existing and new puzzles.

  • Creating, executing, and refining the design of the narrative and menu UI.

  • Implementing music using FMOD.

  • Developing documentation for development scope and organizational purposes.

  • Working closely with the lead programmer to bring design concepts to life.

  • Conducting playtests with players to evaluate levels and documenting information gained from the playtests.

Responsibilities Included:

Grabimals is currently in production. I will share a link to the project as soon as one becomes available.